Perancangan UI/UX Design Aplikasi Mobile Pertanian Menggunakan Metode Design Thinking

Authors

  • Dimas Aditya Rama Universitas Pembangunan Nasional “Veteran” Jawa Timur
  • Risqi Firdaus Setiawan Universitas Pembangunan Nasional “Veteran” Jawa Timur

DOI:

https://doi.org/10.61132/jupiter.v2i2.104

Keywords:

User Interface, User Experience, Design Thinking, Mobile App, Agriculture

Abstract

Technology develops from time to time influenced by human activities and needs that continue to increase as well. Technological developments also play a role in helping the agricultural sector. Through technological developments, many problems in agriculture can be resolved. One of the problems is in agricultural extension activities, where farmer participation in extension activities is low in some areas. This research aims to build UI/UX design for an agricultural mobile application called Sobatani which is useful for connecting farmers with agricultural extension workers.  This research uses the Design Thinking method which consists of five stages including empathize, define, ideate, prototype, and testing. The test results using the Single East Question (SEQ) method obtained a total average of 6.6, indicating that the UI design is fairly effective and successful. Although there are some misclicks, so it is necessary to iterate on the Log in and Weather Forecast pages. The use of the Design Thinking method has proven effective in understanding user needs and designing solutions that can provide these needs.

References

Adila, A. S. D., & Nadhifah, I. N. (2023). Pelatihan Keterampilan Desain UI/UX bagi Karang Taruna dan Taman Bacaan Masyarakat Candiretno. JPkMN: Jurnal Pengabdian Kepada Masyarakat Nusantara, 4(4), 4201–4206.

Candra, A., Sukmasetya, P., & Hendradi, P. (2023). Perancangan UI/UX Aplikasi Berbasis Mobile Menggunakan Metode Design Thinking(Studi Kasus SISFO SKPI UNIMMA). TeIKa, 13(01), 52–68. https://doi.org/10.36342/teika.v13i01.3069

Dayat, & Anwarudin, O. (2020). Faktor-Faktor Penentu Partisipasi Petani dalam Penyuluhan Pertanian Era Otonomi Daerah Di Kabupaten Bogor. Jurnal Agribisnis Terpadu, 13(2), 167. https://doi.org/10.33512/jat.v13i2.9865

Fadli, M. R., & Wibawanto, W. (2020). Perancangan User Interface dan User Experience pada Aplikasi Mobile Indosport dengan Menggunakan Pendekatan User Centered Design. Arty: Jurnal of Visual Arts, 9(2), 128–138. https://doi.org/10.15294/arty.v9i2.40365

Maulana, R. T. (2020). Perancangan User Interface User Experience Dengan Metode User Centered Design Pada Aplikasi Mobile Auctentik [Universitas Islam Indonesia]. In Universitas Islam Indonesia. https://dspace.uii.ac.id/123456789/28891

Nikam, M., Gawali, I., Khollam, V., Lokhande, A., & Mante, J. (2021). Online UI / UX Platform ( Crafter ). International Journal of Scientific Research in Computer Science, Engineering, and Information Technology, 7(3), 483–486.

Novi, T. B., Supianto, A. A., & Fanani, L. (2021). Perancangan User Experience Aplikasi Edukasi Pertanian menggunakan Human-Centered Design. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 5(6), 2249–2257. http://j-ptiik.ub.ac.id

Pratama, W. S. A., & Indriyanti, A. D. (2023). Perancangan Design UI/UX E-Commerce TRINITY Berbasis Website Dengan Pendekatan Design Thinking. JEISBI: Journal of Emerging Information Systems and Business Intelligence, 04(UI/UX), 2774–3993.

Putri, C. A., Anwarudin, O., & Sulistyowati, D. (2019). Partisipasi Petani Dalam Kegiatan Penyuluhan Dan Adopsi Pemupukan Padi Sawah Di Kecamatan Kersamanah Kabupaten Garut. Jurnal Agribisnis Terpadu, 12(1), 103. https://doi.org/10.33512/jat.v12i1.5538

Ravelino, C., & Susetyo, Y. A. (2023). Perancangan UI/UX untuk Aplikasi Bank Jago menggunakan Metode User Centered Design. Jurnal JTIK (Jurnal Teknologi Informasi Dan Komunikasi), 7(1), 121–129. https://doi.org/10.35870/jtik.v7i1.697

Reynaldi, V. K., & Setiyawati, N. (2022). Perancangan Ui/Ux Fitur Mentor on Demand Menggunakan Metode Design Thinking Pada Platform Pendidikan Teknologi. JIPI (Jurnal Ilmiah Penelitian Dan Pembelajaran Informatika), 7(3), 835–849. https://doi.org/10.29100/jipi.v7i3.3109

Rosiana, P. S., Voutama, A., & Ridha, A. A. (2023). Perancangan Ui/Ux Sistem Informasi Pembelian Hasil Tani Berbasis Mobile Dengan Metode Design Thinking. Jurnal Informatika Dan Teknik Elektro Terapan, 11(3), 246–253. https://doi.org/10.23960/jitet.v11i3.3048

Rusanty, D. A., Tolle, H., & Fanani, L. (2019). Perancangan User Experience Aplikasi Mobile Lelenesia (Marketplace Penjualan Lele) Menggunakan Metode Design Thinking. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 3(11), 10484–10493.

Sekali, I. B. K., Montolalu, C. E. J. ., & Widiana, S. A. (2023). Perancangan UI/UX Aplikasi Mobile Produk Fashion Pria pada Toko Celcius di Kota Manado Menggunakan Design Thinking. Jurnal Ilmiah Informatika Dan Ilmu Komputer (JIMA-ILKOM), 2(2), 53–64. https://doi.org/10.58602/jima-ilkom.v2i2.17

Shirvanadi, E. C., & Idris, M. (2021). Perancangan Ulang UI/UX Situs E-Learning Amikom Center Dengan Metode Design Thinking (Studi Kasus: Amikom Center). Jurnal Automata, 8. https://dspace.uii.ac.id/handle/123456789/34156

Staiano, F. (2022). Designing and Prototyping Interfaces with Figma: Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing Ltd.

Suratno, B., & Shafira, J. (2022). Development of User Interface/User Experience using Design Thinking Approach for GMS Service Company. Journal of Information Systems and Informatics, 4(2), 469–494. https://doi.org/10.51519/journalisi.v4i2.344

Turnip, V. A. R., Tolle, H., & Nugraha, D. C. A. (2023). Perancangan Implementasi Tampilan Baru Web “Sambat” Kota Malang Menggunakan Metode Design Thinking. Jurnal Pengembangan Teknologi Informasi Dan Ilmu Komputer, 7(3), 1067–1076. http://j-ptiik.ub.ac.id

Widiatmoko, D. T., & Utami, B. S. (2022). Perancangan UI/UX Purwarupa Aplikasi Penentu Kualitas Benih Bunga Berbasis Mobile Menggunakan Metode Design Thinking (Studi Kasus PT Selektani). AITI: Jurnal Teknologi Informasi, 19(1), 120–136. https://doi.org/10.24246/aiti.v19i1.120-136

Yanfi, & Nusantara, P. D. (2022). UI/UX Design Prototype for Mobile Community-based Course. Procedia Computer Science, 216(2022), 431–441. https://doi.org/10.1016/j.procs.2022.12.155

Downloads

Published

2024-01-11

How to Cite

Dimas Aditya Rama, & Risqi Firdaus Setiawan. (2024). Perancangan UI/UX Design Aplikasi Mobile Pertanian Menggunakan Metode Design Thinking. Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro Dan Informatika, 2(2), 120–135. https://doi.org/10.61132/jupiter.v2i2.104

Similar Articles

<< < 1 2 3 4 5 

You may also start an advanced similarity search for this article.